I'm currently a part of the dynamic team at Fireproof Studio, where I contribute to puzzle game Ghost Town as Tech Artist, with a focus on lighting and shading. My academic credentials include a Master's degree in Interactive Art & VR from University College London and a Bachelor's degree in Visual Design from Zhejiang University. More than the degrees, I have hands-on experience in both the Video Game and VR/AR industries.
Software & Skills
Technical Expertise:
- Game Engine - Unity3D
- Programming Languages - HLSL/GLSL, C#, Python, P5.js/Processing
- Version control - SVN, GIT
Artistic Proficiency:
- 3D Modeling & Sculpting - Blender, ZBrush, Maya
- Texturing - Substance Painter, Substance Designer, Photoshop
- 2D and Motion Graph - C4D, After Effects, Illustrator